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Another World Bytecode Interpreter

Another World, a classic video game, uses a custom bytecode interpreter to handle its graphics and gameplay logic. The interpreter is a stack-based virtual machine that executes bytecode instructions stored in a binary file. It consists of an instruction decoder, operand stack, and program counter, and supports conditional branching and function calls.

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Another world is a classic action-adventure video game that was originally released in 1991. The game features a 2D side-scrolling environment with polygonal characters and backgrounds, which was very advanced for its time. To efficiently render the game's graphics and handle the gameplay logic, Another World's developers created a custom bytecode interpreter.

The bytecode interpreter used by Another World is a stack-based virtual machine. The virtual machine executes bytecode instructions, which are stored in a binary file that is loaded into memory at runtime. The bytecode instructions are designed to perform specific operations such as moving the player's character, detecting collisions with objects, playing sounds, and displaying graphics.

The bytecode interpreter consists of several key components, including the instruction decoder, the operand stack, and the program counter. The instruction decoder reads the bytecode instructions and determines which operation to perform. The operand stack is a last-in-first-out (LIFO) data structure that stores values such as integers, floating-point numbers, and object references. The program counter keeps track of the current instruction being executed.

Website: https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter

Port: https://github.com/SerenityOS/serenity/tree/master/Ports/Another-World

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Port icon has the following license: Icon taken from Another World 20th Anniversary Edition